Store a UniqueAVFrame in the blocks frame handle - #1596
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🔗 Helpful Links🧪 See artifacts and rendered test results at hud.pytorch.org/pr/meta-pytorch/torchcodec/1596
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The frame handle held a raw AVFrame*, so _blocks_convert_frame() had to build a UniqueAVFrame around a pointer the handle already owned and then release() it again to undo the fabricated second owner. It only worked because nothing downstream acted on that ownership. Hold a UniqueAVFrame instead. It's an ordinary C++ object whose destructor calls av_frame_free, so the generic wrap_pointer_to_tensor<T> handle used by the other blocks types applies and the bespoke AVFrame wrapper goes away. _blocks_convert_frame() then has a UniqueAVFrame to pass by reference, with no temporary owner in sight. Costs one small allocation per frame for the wrapper object.
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Superseded by #1598 |
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The frame handle held a raw AVFrame*, so _blocks_convert_frame() had to
build a UniqueAVFrame around a pointer the handle already owned and then
release() it again to undo the fabricated second owner. It only worked
because nothing downstream acted on that ownership.
Hold a UniqueAVFrame instead. It's an ordinary C++ object whose destructor
calls av_frame_free, so the generic wrap_pointer_to_tensor handle used
by the other blocks types applies and the bespoke AVFrame wrapper goes
away. _blocks_convert_frame() then has a UniqueAVFrame to pass by
reference, with no temporary owner in sight.
Costs one small allocation per frame for the wrapper object.
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